Through the Desert

You are in charge of 5 riders, sitting on 5 different coloured camels. You are scattered through the desert, and you’re trying to form a caravan. Ideally, you want to connect Oases (palm trees), and gather some points (water holes) on the way. The game ends when the supply runs out of one of the coloured camels. You gotta be careful there, that’s what made Matt lose!

Sometimes you may find yourself completely bloked in the middle of the desert, because you focused on different colours – me. And sometimes you may somehow cut off a large bit of the map, and score all the water holes in the area – also me. At the end, the player with the most camels of one colour in the caravan gets 10 points, and that happens for each colour. Add the points from water holes and oases, and there you go, that’s your score.

It is a short review, because it is a short game. But it’s a thinky one, nothing random, if you lose, it’s simply because you didn’t make the right choices. Blame yourself, get on your camel and ride away.

Alicja’s Thoughts

To be honest, I have never heard of this game, before seeing Rahdo’s runthrough of the second edition. At first I thought – well, another camel game. And, yes, it is a camel game, but man it is fun! Quick, clever and not at all random! Everything you do, is because you came up with it. It’s your strategy, your decisions. Well, unless someone cuts you off, or finishes the game just before you were to score extra 10 points. Mean? Not really, you could have seen it coming! I’m not even gonna mention those cute, pastel-coloured camels, and for the sake of the game, I won’t rate the first edition’s board.


Matt’s Thoughts

A great fairly quick and tactical game. Really enjoyed trying to plot out the best routes in my head whilst anticipating my opponents’. In the game we played, I failed to see how close to the end of the game we were and so a couple of big set ups I had planned got cut short. However this didn’t feel frustrating, as it was my fault and not just random chance. There is no hidden information in this one, so it’s just a battle of wits, which I like from time to time, but might put off others. Would be interested to try out with higher play counts. We played first edition, which had good moulds for the camels/riders, however, the board and tokens are pretty low quality. The good news is that there is a new edition which has really nice components.


Founders of Gloomhaven

I’m sorry to break it to you, but this is not a dungeon crawler, and you really don’t need to have previously played Gloomhaven, to enjoy this one – you know, in case you’re looking for excuses not to buy it. Technically, it could be any other theme. But THANK GOD it is what it is.

Founders of Gloomhaven is a competitive co-op, if there is such a thing. You are working together to build the city of Gloomhaven, however, you compete to have the ownership of buildings and resources, because this is what scores you points.

You start with pretty much nothing, and I’m not gonna lie, the game drags a bit in the beginning. There isn’t much you can do, as you lack in money and resources, but after some time you’ll find yourself having to choose the best possible option among quite a few available. Do you build a resource, that will allow you later to build a building, or maybe you build a road, that connects your existing resource to a building, which then is delivered and scores you points? The options are a-plenty.

In a two player game (which we experienced) you get 6 starting cards, and like in Concordia, you play one on your turn, and said card determines your action. Then your opponent gets to do the follow up action, which is I’d say at least half as good as your option. If they can’t afford it, there is always a simple action, like get a coin, influence token, build a road or place a worker.

Worker placement? I would’t go that far. Each player has got 3 available workers (once they build the houses), and they allow them to do their special action (different to every race), or the action on Prestige buildings. But you may not even use them at all.

I’m not gonna go into details of each card (I’ll save that for the video), but you can choose between buildings, getting income (in a 2-player variant), recruiting helpers, trading or getting all your discarded cards back to your hand. There is an element in this game (and Dice Forge) that I really appreciate – you do get to do something even if it’s not your turn. Great stuff!

The card, that gives you back your hand, is an interesting one. That’s the one, that reminds us of Concordia. You get your discarded cards and used workers back, foe each of the remaining cards in your hand you get money/roads/white influence, and your opponents get income, and then you vote. Vote? Yes, well the prestige buildings won’t build themselves. So how does that happen? There are always three of them available, under three symbols, a circle, a square, and a triangle. When you call for a vote, everyone in secret chooses the shape, and add influence tokens if they wish so, to empower their vote, and then you reveal. The building with the most votes gets to get build by the person who had the most influence during the vote. And the vote is necessary, because different buildings are in need of different resources, and you want your ones to be delivered, to score you points. Choices!

Anyway, you are probably half way through building the city, and it looks like nothing. Two random gatherings of resources and buildings, you are running out of space in the area.. oh, didn’t I mention? You can only build one building of each type in one area, and some of the buildings can only be build on a certain terrain type. Here’s where things go wrong. Here is where you can actually get analysis paralysis.

But where is the competitiveness in this co-op? You start with the ownership of three (two in a 3 and 4 player game) resources, and to build tier 2 or tier 3 buildings, you need more resources. And guess what? The other ones are owned by your opponents. So you need to trade to get access to them, which is not going to score you any instant points, but later in the game it is going to be very useful (and will score some points to your opponents). So, again, it doesn’t have to be your go, for you to get points.

And as the city grows, and the prestige buildings’ orders are filled up, the game is nearing the end, and before you know it, someone places that last road connecting required resources to finish the last building, and boom, game over.

There is not much hidden scoring in Founders, if any really. You get extra points for red influence tokens, and money, and that’s about it. It’s awesome!

Alicja’s Thoughts

Man this is a monster of a game! I always feel a bit intimidated by big games, that offer a huge range of actions (like Feast for Odin), but this one was such a pleasant surprise! I was also worried, because the YouTube videos with rules explanation were all just soooo loooooong, and made me lose interest in the game. But Nick at the Ludoquist made it so easy and QUICK, that I just couldn’t wait to start playing. And as soon as we finished, I wanted to play it again. And you know what? We bought it. This is definitely one of the ‘try before you buy’ games, which I strongly recommend to you, seeing how many copies can be found put up for sale online.


Matt’s Thoughts 

I was apprehensive of this one at first. After watching a 45min how  to play video on YouTube, I fell asleep 30mins in and couldn’t remember much before we played. However, the Game Guru at the game cafe we went to (Ludoquist, Croydon), was able to teach us the rules in about 10 mins and off we went without too many rule clarifications needed throughout the game. After about 90mins of play, we had built a sprawling city and I had lost horrifically. However, I loved playing this game. You really do feel like you are working together to build a city and creating networks of resources. There is pretty much no luck in the game and only a little hidden information, so this could be quite a competitive game, with certain crowds. Even with more players there shouldn’t be too much down time as you get to do an action everyone’s turn, allowing you to set up things for your turn. This game had little features adapted from other games which come together to create something truly unique. Can’t wait to ply this again!


Deck of Justice

As a kid, probably everyone at some point wondered, who would win, Bruce Lee or Jackie Chan, Rambo or Chuck Norris, Rocky or Trump… Well, now you can see for yourself!

In Deck of Justice you take control over some of pop culture favourites, and fight them to death, using some wacky weapons. And of course, sometimes they show up at your door in a fancy car or a chopper. Not feeling like fighting? Hide in the box! Or come in like a wrecking ball, and make everyone discard played cards.

It’s quick, it’s fun, it’s pretty! I’s a fun filler for game night, pub sessions or parties, because it is easy to teach, and it makes people laugh, and that’s what I’m looking for from a party game. And as promised on the box, a single round takes only 1 minute! And you play until there is only one man standing. Fight!

After a couple of plays, where I went down as a fat kid on a seesaw, I realised there is not many heroes there, and once you’re out of heroes, you’re dead. So I read the second page of rules, where there are different ways to play, like to always start with 2 heroes in hand, or team co-op game. Lots of combinations!

If you like the sound of it, it is on Kickstarter right now, £20 for a core box, £35 for NSFW edition.

Die Quacksalber von Quedlinburg

Die Quacksalber von Quedlinburg, or as we call it, the Quick Quack game.

We found the game in one of the best places, a Facebook group, where people sell and swap games. It cost us only £20, so the German edition issue didn’t matter too much. After all, I had 7 years of German language at school. And you know what? It was enough to translate the cards. We have downloaded the English rules, and after one read through we knew what’s what.

The artwork in this game is stunning and very detailed. It really appeals to me, feels like you’re in the middle of a medieval fairy tale, in a quirky shop, filled with bizarre ingredients. Each player has got their own cauldron, in one of the shades of silver, gold, bronze or copper, and matching markers. You set up the drop one in the middle, and the plain one on the score tracker. Then you put the yellow drop on the round tracker. Take your bag, put starting ingredients in, and you are ready. Draw a Fortune Teller card, and be amazed.

Amaze how simple, quick and fun this game is. It’s a bag building, push your luck type of thing. On your turn you will pull out the ingredients out of your bag, and place them in your cauldron, leaving spaces in between them indicated by their number -1 (number 1 doesn’t leave any spaces, number 2 leaves 1, number 3 leaves 2 ect).White ingredients, let’s just call them Bubbles, are the ones you should avoid. Funny enough, these make the most of your bag for the first couple of rounds (and you only have 9 rounds till the end of the game).  Once your Bubbles exceeded the total number of 7 (ie. 1+1+2+3) you can either stop, and claim points and ‘money’, or push your luck, and either get more of the above, or… explode. Then you only get one, points or money. And you don’t roll the dice.

Dice? Money? Points? Dice is rolled by the player, who filled their cauldron the most this turn, and gives some kind of small bonus. Money, the blue number, is how much you can spend to get more ingredients, for the maximum of 2per go. Points, the number in the square, easy – that’s  how many points you get. Is it not going well? Wait, what about the rats! Count the tails between yours and your opponent’s marker on the round tracker, and that’s how many spaces away from your drop you put the rat – it gives you a bit of a head start for the round. Add any bonuses provided by various ingredients, and maybe spend some rubies. Oh, yes, if the space you’re scoring has a ruby on it, take it. Rubies give you a magic potion, that allows you to re-draw tokens (maybe that white Bubble 3, that would make your cauldron explode?). However, once you used your potion, you need to wait till the end of the round, and spend 2 rubies to flip it back to its active side. Alternatively, two rubies move your drop one space away from the centre of your cauldron, giving you that much more of  chance to fill up quicker.

Ok, I think I made this more complicated than it should be. It is a simple game, after the first round you know what’s what. Even the extra ingredients are easy to memorize, as the iconography in this game is absolutely brilliant. Each of the ingredients, apart from pumpkins, have 4 different powers, and you only use one of them, which makes the replayability value way higher. Also, you will only use 9 cards, and the deck is bigger than that. And I think replayability is important, even for a £20 game.

So, if you fancy some randomness, stress, racing heart, shaky hands, explosions and fun – this is one to get! It’s simple (believe me), it’s gorgeous, it’s quick. It features a very unique mechanism, and has my heart for the rats, that help the player who is not doing so well. I believe we haven’t got a similar game to this one, and I am very happy with the purchase.

Overall rating 7.5/10


Pimp My Board Game

We all have games we love so much, we want them to be the most beautiful thing on the table. Here I will list my top games, that we decided to give a pamper treatment. Number 1 is the game we invested in the most.


A beautiful game of building dream factories. Game itself is quite perfect, really. Components are great, the component holder was a nice surprise, and ohh the minis… But there was thing missing for us. The point tokens, gears. My first thought was, that they could be metal. So I have searched the depths of Chinese internet shops, and found it. Dozens of gears, golden, silver, copper ones, for as much as £1.


Ach, such a beauty! A game, that catches your eye when it’s out on the table. Definitely one of the prettiest artwork I’ve ever seen. And it’s all beautiful. Apart from two things. Those plastic, toilet-bowl-like pearl holders. Nah, that’s just not in line with the theme. So we got some… shells. For free, duh. What’s the other bit? Oh, the keys. Come on, cardboard keys? That was just too easy. Another £1, and we got a set of gorgeous, metal keys.


One of those games nobody wants to set up. Getting all the small tokens out from the bags is a pain, so we made an insert (around £6).  But still, there was something missing. You cannot upgrade the tokens, fact. But what you can do, is to upgrade the bags. The boring, black, drawstring bags. And again, Chinese internet didn’t disappoint us. We got beautiful, colourful, Aztec themed bags, for £4, giving us the total of £10. We bought too many bags, so watch this space for giveaway!


Our favourite worker placement, just filled with theme. Every time we play, we find Italian music, open ;a bottle of something, and have a blast! And as the building tokens and meeples  are great, something was missing. So again, cheap side of the internet provided us with resin, doll house size, wine bottles. The dark ones will be the point counters, the transparent ones may be the wine in our cellars! And all that for as much as  £3. That’s not more than what you spend on Altiplano! Oh, well, yes, and the metal coins added another £22.50, for the grand total of £25.50

Clans of Caledonia

Ok, this one was a bit of a bugger, because we could only upgrade half of the components. We left the player tokens as they were, but the market ones went through pimping process. Boardgameextras provided us with wool, barrels, wheat and milk, for £19. And cheap side of the internet was my saviour when it came to cheese and bread, £4. Additionally, to keep everything nicely in place, I bought wooden jewellery box and turned it into an insert, for another £3, giving us the total of £26.


Ahhh, Scythe. This one just had to be upgraded. Realistic resources (£21), and metal coins (£21) do the trick. And they also drained my wallet. It all came to £41 (so far!), because I am not including money spend on pain for the minis, and any future upgrades, like insert, board extension or metal mechs. But hey, it’s worth it!

The New Classics?

Articulate – Accentuate


So remember, where you’ve been trying to say something, without using that word? Now, this time you can us all the words, but only those words, and an accent. But hey, it’s not always as easy, as French or Italian, it could be Jamaican or New Yorker, or as hard as Cypriot. And the quotes are all from famous movies, which by the way, score you extra points if you guess the title and the year. Brilliant fun, tonnes of laughter.

Dixit –Muse


So in the classic you’re on your own, trying to score your own points. In Muse, you’re trying to get your team to guess what’s the correct card. However, it’s the opposing team, who chooses the card, as well as the clues you can use to describe the picture. For example, you can only say a number to describe the card depicting a blue ball. Easy? Say one! But what if there is going to be more cards with number one on it? Yeah!

Codenames –Decrypto

Codenames was, and still is a great party game, as the team count does not matter. And with all the picture, Disney, Marvel or XXL versions, the game is going strong . However, have you tried Decrypto? In Codenames, you need to connect as many words as you can, and get your team to guess it, before the opposing team guesses theirs. In Decrypto, you have one set of words per team, they have numbers assigned to them, and one person on the team gets the code. If you have it, you need to get your team to guess it, by giving a clue for each word in the code. However, from round 2. the opposing team can try and intercept, and guess your code. Ok, this is one of the hardest games to explain. There is a tonne of rules videos, go check one out (or wait for mine).

Chinese Whispers – Scrawl

So you remember when you had to draw what someone written, and write when someone else had drawn? Well, this is basically the same. You will draw, pass it over, they will write down what they think it is and pass it to the next person, who will draw what is written. The things to draw, however, are rude-ish. And I promise you, after a drink or two, you’re in for a treat! And it’s all dry-wipe! The funniest outcome wins the game. For example my “photocopying your balls” came out as “pissing on your online pen pal”.

Pictionary – Concept

This is a hit, because you don’t need to be able to hold a pencil properly to play this one. I always felt, like people who can’t draw, are a bit handicapped when it comes to Pictionary, and as fun as it can make the game, they didn’t really enjoy it. Now, here comes Concept. A game, where you get the word/saying/quote to guess, and you place tokens on the board with pre-drawn pictures. You get cubes, to stress how much of a certain feature your card represents. For example, if your card would say ‘elephant’, you’d probably put one marker on an animal, one on a colour grey, and then  quite a few on ‘big’ and ‘heavy’, and hopefully your team would guess it. So much fun!

Games I Bough For A Silly Reason

Games we already paid for, and cannot wait to get them to the table! And by we, I mean me, when it come to the paying bit. Being the reasonable and down-to-earth person I am I think through all my purchases, considering all pros and cons… most of the time. This is a list of games, in no particular order, which I bought for ‘no reason’ – according to some people.

Detective – we’ve seen it here and there, browsing the depths of the Interwebs, mostly on the Polish end, and we got really excited with all the previews.  As people who love Sherlock Holmes, EXIT and this type of experience, Detective sounds just like our cup of tea. And the promise of breaking the 4th wall – exciting! We really wanted to talk with Ignacy Trzewiczek about this one during EXPO, but he was constantly busy.


Everdell – a beautiful worker placement, the board is a 3D tree, the artwork is stunning, the wooden animal meeples, the components are just amazing, and it’s all looking perfect. Plus, the latest Kickstarter update states, that the game will be with us earlier than we think.


Architects of the West Kingdom – so we happen to love the Raiders of the North Sea saga, however we never went around to buy it, as we got into it too late, when all the expansions were out. Ant that sounded a bit heavy on the pocket. We have played it multiple times at various board game cafes, and really enjoyed the mechanics, but what drew me to it was the art. We watched some run-throughs, and rules, and seeing as the price was ridiculously low, we decided to back it.


D*Day Dice – ok, this one was the theme, mostly. We haven’t played the first edition before backing this one, and didn’t really want to spoil anything for ourselves. But one day, at the Ludoquist, we spotted the tin, and just couldn’t help, but play it. And , oh em gee, we loved it, and now cannot wait even more to play the 2nd edition.


Dice Hospital – this one is a bit of a cheat, because we got to playtest it, and have the print and play version at home. But you know, plain paper is not the same as 3D PRINTED AMBULANCES! The game  itself is vry interesting, yet simple, but the ambulances!


Solar City – I just backed it on Kickstarter, and got the Early Bird deal, which is nice. And this is a bit of a cheat as well, because we tried it at the EXPO, and surprisingly, I was the one who liked the game the most, even though I didn’t win, and it is a very man game, too. We were talking about backing it, but were a bit sceptical. But then it occurred to me, we don’t have enough Polish games. And, they will plant a tree for every copy sold!



Top 10 Games of All Time

Top 10 Board Games of All Times

10. Clank! In! Space!

We got the first Clank! last year at UKGE, and fell in love with it instantly. Sunken Treasure came next, and didn’t give us anything exciting. And then they announced Clank! In! Space! and I just knew we must get it. I absolutely loved the references to Star Wars, Star Trek and other science-fiction movies and characters. Game itself changed as well. Now the board is modular, and it changes every time you play it. Also, the rules are slightly different, and in fairness, they make the game much more interesting.

9. Abyss (+Kraken, +Leviathan)

Another Expo’17 purchase. I haven’t heard of it before, but Matt did, and he was really keen on buying this one. One of a few games we bought before trying, but man, we weren’t wrong with this one. You explore the depths of the oceans, trying to find allies who will help you recruit the lords, and finally make you rule the Abyss. On the way to achieve that, you may also get to fight some monsters, or maybe it is better to focus on politics? But be careful not to get corrupted! Damn, those Nebulis look so perfect…

8. EXIT series

You may have, or may not, read the post about our ranking of the EXIT series. Regardless, if you have £10 to spare, you should try it. I know, it’s a one-time thing, and you may not be willing to destroy the whole box, but man, it’s worth it! Whether you’d be escaping the Abandoned Cabin, Pharaoh’s Tomb, or trying to find out who killed the Dead Man On The Orient Express, you’d be excited! I agree, it may not be for everyone, but if you like escape rooms, puzzles  and fancy a bit of a challenge, it’s the one for you!

7. Scythe

Came for the looks, stayed for the game play. The mechs, the minis, the metal coins, the artwork! However, that’s not your regular war game. Player interaction is minimal. It’s all about action selection, and doing so in the right time and sequence. Getting those resources, building structures, and being the first one in the race, to get all 6 stars. So is it really a war game? Well, the combat does occur, but maybe not as often, as one would expect. But in the end, it’s all up to you, if you’re here for peace, or power.

6. Sherlock Holmes

This one grabbed me by my throat and hasn’t let go, quite literally, as reading 18th century English is not my cup of tea. However, the experience is so immersive every time we play, I don’t want it to let go. After completing both Sherlock Holmes video games, and the first box of the table top version I must admit, I actually feel, like I am able to solve a crime in real life. We are actually having small doses of Mr. Holmes now, conscious, that at some point, we will run out of cases!

5. T.I.M.E Stories

Another one that falls into the category of puzzles and case solving, as well as time management, and a bit of a race. Our first experience was unbeatable, although we loved the Prophecy of Dragons the most (so far), and got really lucky with the Marcy’s Case. I just can’t help the feeling, that the scenarios are getting worse, and the game play is just repetitive. However, I won’t give up on thinking, this is a great game!

4. Viticulture (Essential Edition + Tuscany)

Oh, hello Euro game! I would never expect me having a worker placement on this list, but hey! There it is! And oh my gosh it is brilliant! The take on seasons, and planning ahead, but as well having one chance per year to use occupied space. And the abilities and buildings, you may even travel in time! It’s an absolute blast to play this one. Gotta know you love the game, if you upgraded the coins to metal ones, and point markers to little wine bottles.

3. Mansions of Madness (2nd Edition)

Well, by this point you may have noticed, that I am more about the experience, than the game itself. Mansions are absolutely brilliant in its simplicity. You are investigators, you’re trying to find out who, when and why. And if some monsters come along, just shoot them in the face! I love the atmosphere and theme in this one, we even threw a dress-up Halloween party with MoM theme!  More expansions please!

2. 7th Continent

Well, and yet another experience. Long awaited Kickstarter, the 7th Continent. Brilliant game, for a maximum of two players I’d say. You really get to thinking what is the best choice, and what outcome could it bring. Do I turn over this rock? What if there is a snake? What if I find a rare plat I read about somewhere before? Wait, what’s that? A hidden number?  This one definitely has a WOW effect, and it’s huge!

  1. Gloomhaven

Speaking of huge, here’s a monster of a box. Do I need to introduce anyone to Gloomhaven? The 3rd printing has just happened, and the lucky ones got a copy. The hype went down, I’m not gonna lie, but the game itself it’s still a great position. For me, as a kid who grew up playing Diablo, this is a dream come true. A hack and slash on a board, with character development? Gotta love legacy games! Ant the theme is right there, the stories, the characters, the map! And the upcoming expansion… Could we ask for more?


We are huge fans of escape rooms and everything that’s connected with it. We stumbled upon EXIT games about a year ago, and ever since, this is our favourite family fun! It’s cheap, it’s a brain workout, and it’s just great! We started with Abandoned Cabin, and followed all of them, to Dead Man on The Orient Express. Here is a spoiler free list of all of them, in the order of the least, to the most fun!

The list was made considering the ratio of difficulty level and fun we had. I gave minus points for fiddliness, obviousness and irritation caused. I added points for WOW moments and satisfaction of solving the riddles. Difficulty is the one stated on the boxes, this is not my rating. Here we go!

8.Polar Station                                    difficulty ***                     rating 3/10

We have found this one just a bit boring, some riddles were simple, some overly complicated as for the outcome. This one didn’t have any impact on us, and I remember  only one task.

7.Secret Lab                                         difficulty N/A                    rating 4/10

This one was interesting, however many riddles turned out to be irritating, to the point that I just wanted to check the answer, and that means the fun factor was just not there.

6.Forbidden Island                            difficulty ***                     rating 5/10

Oh, the pirates.. the theme was fun, first couple of riddles were really easy, and then, on the last one, after 20 minutes of failing, we have given up, and looked at the clue. And we were disappointed like never before during EXIT games, and this is the last of all eight we have played.

5. Forgotten Castle                              difficulty ****                   rating 6/10

A good one, although a bit fiddly in places. I liked the theme, but this one requires high precision, and it makes it just a bit too annoying.

4.Sunken Treasure                        difficulty **                        rating 6/10

Ok, not a bad one, probably the best one to start with. Linear riddles, that tell you almost exactly what to do. Also some interesting takes on some things.


3.Pharaoh’s Tomb                           difficulty ****                   rating 8/10

Ok, got to the final three. This one was a challenge, and we have used a clue or two. The only reason this one is not higher on the list is because, again, it had some unnecessary fiddliness.

2.Abandoned Cabin                      difficulty N/A                     rating 9/10

This had the most WOW effect on us! Maybe because it was the first one we ever done, at points, we were actually standing and shouting.

1.Dead Man on The Orient Express
difficulty ****                                   rating 10/10

One of the most recent ones, and Oh-My-Gosh that’s a good one! I’m not gonna lie, it took us about two hours to finish this one, but we are proud to announce, that we haven’t used any clues. It was a true murder mystery, and had no fiddly riddle, all made complete sense, and you really had to use your brain. It was a mix of EXIT and Sherlock Holmes Consulting Detective. A brilliant one!


We are looking forward to the next two releases, The Sinister Mansion (difficulty ****), and the Mysterious Museum (difficulty **).

Top 10 Games I Suck At

Inspired by The Dice Tower list during the UKGE, I thought I’ll do my list of To 10 Games I Suck At.

10. Harvest Dice

A new addition to our collection, a roll and write game. You plant vegetables, feed the pig, pump up prices on the market… and somehow, I always end up with empty field, cheap goods  and quite fat pig.

9. Queendomino

Right, so I know now I have absolutely no spatial thinking. The grid just scares me, whether it’s 5×5 or 7×7, I always end up with empty spaces.

8. Caverna

There is just too much choice, and somehow, I always end up picking the wrong action, either giving other people stuff, or taking something I don’t need.

7. Photosynthesis

Point management and thinking ahead are not my things I guess, I plant lots of trees, and they never grow bigger, they stay in shade and score me nothing.

6. Azul

A pretty take on thematic abstract game, at which I stare in amazement, forgetting to collect five of the same colour or completing columns.

5. Clank!

Whether in the dungeon, under water, in the pyramid or in space, I always panic, grab the loot and run. Then I sit there for half an hour watching others win.

4. Magic Maze

Ok, one thing is, that you don’t allow me to talk. Another thing is this big, red pawn. That’s what nightmares are made of.

3. Blood Rage

Vikings! Valhalla! Ragnarok! Rage! Indeed, especially, when you play your best card, and someone cancels it with their *stupid* one.

2. Clans of Caledonia

I am just trying to do too much at once I guess, I want cheese, I want whiskey, I want cows! Oh, wait, what? The game is over? Oh, well…

1. Feast for Odin

Never been good at Tetris, ever. Plus the range of actions to take… It’s Caverna all over again, but with Vikings. And islands. What do I know, never had one.