Party time!

So here we are, slightly drunk, Codenames don’t make sense anymore, nobody can draw (even if it’s Drawful), all the impress-the-judge games don’t impress anyone anymore. Ladies and gentleman, make some room, here comes Accentuate!

Cannot remember where and when I found out about this one, but straight away I knew it’s gonna be a great family game. So we bought it, and here’s what comes in the box :

You get a deck of cards with various accents, a deck of cards with movie quotes, a cheat-sheet with all available accents, a timer, a die and a rule book.
You draw a card with an accent, another one with a quote and you roll a die. You may be made to do it, you may be able to make someone else do it, or you may be lucky enough to draw another accent as, let’s say, Cypriot is not your ‘favourite’. Then you say the quote with your normal voice, flip the timer and… lose the ability to talk. You can’t imagine how hard it is! In your head you sound like you were born in Cape Town, but you come out Jamaican. If any word come out at all.

We decided to change one rule, and roll the die only if we are desperate. Otherwise you HAVE TO do the accent.

So anyway, I am not good at accents at all, but I do enjoy this game. Not suitable for sober players.

For reasons…

I stumbled upon this game, when browsing Kickstarter some time ago. I saw the picture of this hedgehog, and (seeing as we own one) I could not just leave it be. I pledged, before I saw any reviews or read any opinions. Did I have second thoughts? Of course!

I thought ‘well, it doesn’t seem like anything special, the rules are a bit vague, looks a bit complicated, maybe not really clear…’ but then I have been promised to LEARN HOW TO LOSE. This is something that may come handy one day, you know, when Matt starts getting annoyed with me slapping his hand, throwing my cards, swearing never to play the game again… [sorry]


I also like the card laying mechanism, although the board looks a little bit crowded, but maybe it all makes sense once you play it? Well, gonna have to wait to find out. Plus the take-that bit, where you just wound everyone. Well, you can’t die, I guess that’s good, right? Oh.. I get it, that’s the learning to lose phase. You can’t die, you have to keep playing until someone wins. You may be picked on, being wounded every round, but hey! – it’s just a game, right? RIGHT?!

So anyway, you have about 7 hours to back it, if you like the looks of it. Just saying. Stay wild!


What is it? I want it!

I don’t earn much, let me open with that. So I need to limit myself to two new games a month. Ok, three. Alright, I am not gonna limit myself. It’s just there are months where 10 good games come out, and there are moments where I just sit there thinking ‘do I really need another game?’. Well, let’s be honest. I got caught up in it, and I won’t stop buying. Can’t—stop—buying—

Anyway! I wanted to whine a bit about games that are on my wishlist (and remind everyone that it’s 99 days to Xmas and 170 days to my birthday).

Starting off with a light, but oh-so-pretty Indian Summer. Another tetris-type from Uwe Rosenberg, which I obviously MUST HAVE. Not only because I found Patchwork and Cottage Garden really satisfying (in your face, all who came around and laughed at CG, and then apologized, after one game..), but also because – look at this fox, LOOK.

Ok, next to something heavier, but also with gorgeous artwork. Those two, Cerebria and Spirit Island – something just drew my attention to them, but to be fair, I feel like I could let those two go. Still want to try them, but I won’t die if I don’t have them on my shelf (which, by the way, needs expanding).

Now hold onto something, we’re all aboard a freaking floating island. Noria got me from the first moment I read about it. Disc building? Like, action wheel building? This is a MUST HAVE, surely. Theme – awesome, artwork – gorgeous, mechanisms – holy crap! I do regret I won’t be in Essen to join everyone at Spiel to try this one out, but I am LITERALLY dying to try it. Can someone sneak me a copy before it’s too late?

And now onto something big. We nearly picked up Anachrony at UKGE, but it seemed too heavy. In our defense, it was the fist time when we saw it and heard about it, and to be fair, the guy at the stand didn’t sell it very well (duh, that’s why we haven’t bought it then). But now, after all the reviews and videos, I really want to have it.

And last, but definitely not least – Gloomhaven. This is a definite buy for us, but because of the price we’ll hold back until Xmas (that’s why I’m counting down days). Legacy dungeon crawl? Hell yes please!

-all pictures come from Board Game Geek-


“You go through a portal, and you enter a room. You realise, it’s the same room, as before. But something feels different. Nothing, even donuts, tase the same..” 

That’s my favourite. Nothing, even the donuts. Flavour text, because that’e what we’re all about, is something that makes games special. Mansions of Madness and Eldritch Horror, to me, are some great examples. Thou I heard that 7th Continent does it really well – I am still to try it out. 

There are games, that feel like they started off being really bothered with the narrative aspect, but then just went ‘ah feck it’ and went to the very minimum. Which is fine, I guess, hoe much can you actually write about a snake bite? 

Take That!

Backstabbing, frontstabbing, bloodraging. You know what I am talking about. I am not ashamed to admit, that ‘take that’ mechanism is not one of my favourite ones. Only, maybe, if it comes from other players. If the game itself does something to you (us), I’m not too fussed. Because I am a part of a group! Ha! Yes.. it’s being alone that scares me… Anyway!

Triassic Terror. See? Nobody thought I’d say that. This game is the definition of brutality towards one another. You have a lot of dinosaurs? Oh, let me just take this mothafokken T-rex and eat them all. You’re doing too well? Imma just grab those badass raptors and scatter you a bit. Not even gonna mention the pterodactyl. Seriously, pick up this game if you have a chance, and eat your friends. Recommended!

But hey, Blood Rage, right? This is the only game that made me throw my cards and say ‘fuck all y’all’, and walk away from the table. Don’t you just love it when you think carefully during drafting phase how and when you’re gonna screw everyone, and right in the middle of the most important frikkin battle of Yggdrasil, you want to play ‘discard all and draw new’ and then, boom, +6… and someone plays ‘cancel all text’… I cannot emphasise enough how my blood was raging at that point.

But to the point, if the game itself is quite brutal, I can take it. Robinson Crusoe for example. Literally, no card is good. Even if something good happens, shit happens straight after. Or better, Ghost Stories. Have you ever played anything more difficult than that? But hey, we’re a team, we spread the damage, I take one, you take one. Oh, look, we’re dead.

There is, however, one game, in which when players do it to players I can accept it. Descent. My absolute favourite of the genre. First edition that is, when someone had to be the ‘bad guy’. So it simply goes like this – ‘I’m just gonna go this way, and…’ – ‘Ha, ha, no you’re not, you’ve fallen into my trap, you lose 3 health, 2 stamina, random item and a will to live’. Love it!


So, here’s the thing. I don’t like being betrayed, ok? And I don’t like betraying people. But what I don’t like even more, is being the hidden betrayer (or a hidden bastard as we called it once). So how come Dead of Wi nter is one of my favourites?

Well.. because it’s quite hard to tell, who’s who. It’s not like in Werewolf, or Spyfall, or some other games I hate, that you need to answer questions correctly or you’re exposed. In DoW you never know, sometimes till the very end (if your secret is not obvious). And I have lost many games as the betrayer, but still enjoyed it, but didn’t feel stressed.

Another this is going mad. Ahhh, Mansions of Madness… another favourite. In this case you may go mad and stab your friend as a part of a ritual, or you may not be able to talk for the rest of the gane but still be a part of the team. Or you may get paranoid or cleptomaniac. But everyone knows it’s you. So no stress – again. I don’t like when games stress me out, I don’t enjoy them at all.

So what about Betrayal at the House on the Hill? Hmmm… everyone will know you’re the betrayer, but all this fuss about leaving the room and reading the flavour text… I know, I know, it’s the whole point. But it also all depends on people you play with.

We have the same group every time, so every time we play MoM, and someone goes mad, everyone shouts “don’t let them get a bladed weapon” – because, well, the ritual… but, hey! The expansion is coming! So maybe new madness conditions?

Still, one of my favourite gameplays was when I was mad and had to search through all the tokens, and Chris was also mad and had to agree with everything I say.

Introductory Scenario

I am a sore looser. I actually have flipped the board once, or banged my fists on the table, so all the components got messed up. But GOSHILOVEGAMES.
I haven’t played all my life. I played my first serious board game in 2014 and can’t stop since. By serious I mean it wasn’t Monopoly, but it also wasn’t Battlestar Galactica.
Ticket to Ride was my first game to play. Then Catan, then Escape from Atlantis… and then we bought Castles of Mad King Ludwig and lost count 🙂

Matt on the other hand is a winner. He barely loses a game. Although he managed to plan his little strategy, when he loses the first couple of times we play, and then suddenly starts winning… and he thinks I won’t get angry 😉

We both like co-op, and semi co-op games, like Mansions of Madness, Dead of Winter or Eldritch Horror. Matt is more of a brutal strategy person, like Blood Rage, Scythe or Evolution. I like fast paced games, like Escape the Curse of the Temple, Dice Forge or Steam Park. I roll, he drafts.

Our collection started growing quite recently, and we only JUST reached 50 games on our shelf.

There is, of course, the Pickle. Our cat, who loves games more than us. And Harry the Hedgehog, who doesn’t like anyone.