So, here’s the thing. I don’t like being betrayed, ok? And I don’t like betraying people. But what I don’t like even more, is being the hidden betrayer (or a hidden bastard as we called it once). So how come Dead of Wi nter is one of my favourites?
Well.. because it’s quite hard to tell, who’s who. It’s not like in Werewolf, or Spyfall, or some other games I hate, that you need to answer questions correctly or you’re exposed. In DoW you never know, sometimes till the very end (if your secret is not obvious). And I have lost many games as the betrayer, but still enjoyed it, but didn’t feel stressed.
Another this is going mad. Ahhh, Mansions of Madness… another favourite. In this case you may go mad and stab your friend as a part of a ritual, or you may not be able to talk for the rest of the gane but still be a part of the team. Or you may get paranoid or cleptomaniac. But everyone knows it’s you. So no stress – again. I don’t like when games stress me out, I don’t enjoy them at all.
So what about Betrayal at the House on the Hill? Hmmm… everyone will know you’re the betrayer, but all this fuss about leaving the room and reading the flavour text… I know, I know, it’s the whole point. But it also all depends on people you play with.
We have the same group every time, so every time we play MoM, and someone goes mad, everyone shouts “don’t let them get a bladed weapon” – because, well, the ritual… but, hey! The expansion is coming! So maybe new madness conditions?
Still, one of my favourite gameplays was when I was mad and had to search through all the tokens, and Chris was also mad and had to agree with everything I say.