“You go through a portal, and you enter a room. You realise, it’s the same room, as before. But something feels different. Nothing, even donuts, tase the same..” 

That’s my favourite. Nothing, even the donuts. Flavour text, because that’e what we’re all about, is something that makes games special. Mansions of Madness and Eldritch Horror, to me, are some great examples. Thou I heard that 7th Continent does it really well – I am still to try it out. 

There are games, that feel like they started off being really bothered with the narrative aspect, but then just went ‘ah feck it’ and went to the very minimum. Which is fine, I guess, hoe much can you actually write about a snake bite? 

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